More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Looking back at 2020 – achievements unlocked for the games hotspot Hamburg

2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought.

It has been a year of trials when it comes to new approaches for online events and new formats to replace physical events. Gamecity Hamburg has broken new ground in facilitating workshops, events, and new programs online and we are happy with the way our plans worked out. We look back on twelve months in which more achievements for Hamburg’s vibrant games industry have been unlocked than ever before.

Launch of new Prototype Funding 2020

The year started with the launch of the long-awaited new Hamburg Prototype Funding. 400,000 euros per year are available to developers to create marketable prototypes of digital games. The framework conditions (up to 80,000 Euros per project as a non-repayable grant) enable the funding recipients to implement their prototype as a first step to launch a successful game.

The awarding committee, consisting of experienced industry experts, decided on seven projects in June 2020, which were awarded a total of 430,000 euros in the first round of funding:

From the family-friendly and absolutely fun co-op game Wild Woods to dark sci-fi action in Lost Sector, from deep story and great graphics in the action-adventure Out of Place to creature-rich action shooter Project MORPH, from a playful twist on Solitaire with Soulitaire to mind-bending VR game Stadtkinder or challenging 2D platformer Lazor Punx, the range of selected games is wide and shows a cross-section of talents and skills from Hamburg's indie scene.

Further information about the funded games and the application process can be found here.

With this strong relaunch, we are confident to receive more applications for wonderfully diverse game ideas and prototype designs in 2021. The application phase for the next funding round will start in March 2021.

Re-launched: Hamburg Games Conference 2020

How to make money with Games? That was the overarching question around which everything was centered, in a revamp of the established Hamburg Games Conference, organized and held in collaboration with GRAEF Rechtsanwälte, Super Crowd Entertainment, and Gamecity Hamburg. For two days in February, Hamburg's Zeise cinema became the hub of Hamburg's games industry with three stages, 30 national and international speakers, and more than 400 B2B visitors. Three parallel tracks including a streaming area as well as a business area and the traditional Gamecity Treff rounded off the successful conference day. After all, the year 2020 is also about rethinking events and reinventing ourselves. So stay tuned and save the date:

The Hamburg Games Conference 2021 will go online - be live on March 16 and 17! Get your early bird tickets at www.gamesconference.com

https://www.youtube.com/watch?v=se-Eq3eEOj4 (404)

 

Job insights: Game Starter connects career starters with professionals

Working in the games industry is a dream for many students and career starters. But the first steps can be challenging: from deciding on a career path, to focusing on skills that are really needed on the job, to a reality-check on what the day to day business actually looks like, to actually finding a job and get your application noticed, newcomers face many questions that experienced professionals can answer.

That’s why Gamecity Hamburg launched the new event series Game Starter which has already seen four installments in 2020: some of Hamburg’s finest Game Designers, Game Artists, Community Managers, and Game Programmers joined us and many aspiring game developers in Zoom events to discuss their jobs, their own paths into the industry as well as many insights and tips for those who are looking to follow them.

Find the recordings of the first Game Starter events here and make sure to tune in for the continuation in 2021.

All digital: gamescom 2020 and Indie Arena Booth Online

Hopes for a physical gamescom 2020 were already dimmed in May when the cancellation arrived for major events across Germany and the world. Gamecity Hamburg had already given indie developers the chance to get a booth in gamescom's most popular and largest shared developer booth (195 developers, 55 countries), the Indie Arena Booth in 2019, with the "Road to gamescom" program. This year there was supposed to be a dedicated Gamecity Hamburg area at the Indie Arena Booth, with selected indie studios and games from up-and-coming developers.

Watching gamescom only as a live stream in front of the TV? At first, that sounded like a makeshift solution in a difficult year for events. But Hamburg-based event company Super Crowd Entertainment, which organizes the Indie Arena Booth, created a digital innovation to bring the charm and flair of the Indie Arena to the digital world. Thus, in August 2020, the digital Indie Arena Booth Online opened, a colorful, playful digital exhibition multiplayer world where visitors wandered through the colorful cartoon-like visuals as virtual avatars and experienced the booths designed by the developers themselves. The virtual Gamecity Hamburg booth with 9 featured games was once again able to clearly illustrate the diversity of Hamburg's indie scene. 

Here you can find a summary of the Indie Arena Booth Online:

Chats with developers, video streams, live Let's Plays, and many demos to try out, all this virtually revived the magic of gamescom. As a prototype for many other digital events with an immersive character, Super Crowd has set the bar very high. We look forward to more novel ideas from this Hamburg-based company.

PLAY20: Gamecity Hamburg Online Game Jam – Exploring Borders

The new normal and the digital work-life balance had already been set in motion as the acclaimed PLAY20 Creative Gaming Festival took place in November 2020. The program consisted of live shows and live streams, as well as the digital multiplayer event space A MAZE. / SPACE, where visitors could interact with the curated games under the topic “Exploring Borders”.

Gamecity Hamburg organized its first Online Game Jam, wherein about 45 hours over one weekend, teams and developers from all over the world created 26 games. The games took different approaches to the topic “Exploring Borders”, like using actual tactical boundaries for the player or reimagining crossover boundaries between realities or morality. You can find all of the cleverly designed games on our itch.io website.

Sharing (knowledge) is caring: The Games Lift Incubator 2020.

The last quarter of 2020 brought another highlight into the Gamecity Hamburg 2020 chronicle: the new incubator Games Lift started with five promising teams from Hamburg.

Games Lift includes start-up funding of up to 15,000 euros per team, a three months long workshop and mentoring program, and provision of workstations in a co-working space.

The program is tailored to the needs of newcomer developer teams and studio founders and supports them in developing high-quality concepts for digital games, refining existing ideas, and fleshing out marketable concepts and prototypes.

30 experienced industry professionals from around the world provided the five teams with hands-on tips from marketing to business solutions. Workshops and mentoring sessions focused on project planning, community management, pitch training, press relations, and much more. The pool of experts proved to be extremely helpful for the teams and allowed them to develop their game concepts more effectively.

These selected five teams of Batch 1 made an insanely fast development in just three months:

Find more information about the 2020 teams here.

The grand finale of 2020 proved to be the Games Lift Graduation on December 8, which, in the style of 2020, was presented as a hybrid event with few participants, as a live stream from the Hamburg designxport. The five teams pitched their game concepts to the virtual audience, while the laudators connected via Zoom.

We were more than amazed at the progress of the teams, their pitching skills, and performances, as well as how they developed their game concepts. Some came in with a bold idea on paper and are now going out with actual game mechanics and new business, marketing, and development steps. We are more than happy about the outcome of the first Games Lift incubator.

You can read all about the Games Lift Graduation event in our report or watch the video:

The application period for Games Lift 2021 starts in June 2021, so be ready and apply here.

Outlook on 2021

The Games Lift Graduation marked the end of the eventful and remarkable year of 2020.

For 2021, in addition to awarding the next prototype grants and the next Games Lift incubator batch, we are hosting more Game Starter events and of course, will launch completely new formats and events to connect and support Hamburg’s vast games ecosystem. Sign up for our newsletter to find out when it all kicks off! 

Stay tuned for more, we are looking forward to shaping the year 2021 with you!

News

Games Lift: Meet you at the top

For its 2023 edition, the Games Lift Incubator launches with a new space, new concepts, five brand-new teams - and with years of experience.

Games Lift Kick-Off 2023 in New SPACE Innovation Rooms

On Monday, September 11, 2023, the official kick-off of the Games Lift Incubator 2023 took place in the new SPACE innovation space of the Hamburg Kreativ Gesellschaft.

Road to Polaris - Gamecity Hamburg brings 5 indie games to the convention

From October 13 to 15, Polaris, Hamburg's new community convention dedicated to gaming, anime, manga, and Asian pop culture, will open its doors for the second time.

Recap: gamescom 2023

gamescom 2023 was a blast once again – we met some people we rarely see throughout the year otherwise, made new connections and, most importantly, enabled five studios from Hamburg to present their games at the shared Gamecity Hamburg Booth at the Indie Arena Booth.

Hamburg: The Right Place for Your Next Career Level

Hamburg is home to a vast and growing games industry landscape, with over 200 games companies and roughly 2,450 people working in the games sector. Let’s introduce you to the vast amount of companies, educational programs and resources for reaching your next career level.

How to: Make the most of gamescom 2023

For some new members of the industry gamescom 2023 might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Road to Polaris 2023 - Apply until August 28

The community convention Polaris takes place on October 13-15 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. This way you can present your games, prototypes and demos to the audience and collect direct feedback from your target groups. Applications are open until August 28!

InnoGames Forge of Empires generates one billion euros in lifetime revenues

In 2012, the Hamburg-based developer studio InnoGames launched their strategy hit Forge of Empires, which is still enjoying huge popularity more than 11 years after release. Now, Forge of Empires has surpassed one billion euros in sales. A huge milestone for InnoGames, which shows that successful games can generate significant profits even after years.

Three Questions to: Tiny Roar on their partnership with AONIC

Tiny Roar has become a small institution here in Hamburg since its founding in 2015, both with their original titles, such as their current project "Wanderful" and through collaboration with other studios. This week they announced their partnership with the Swedish investor AONIC, who is now the majority shareholder of Tiny Roar. We took this opportunity to speak to one of the two founders, Maurice Hagelstein, about what this news means for the studio and its future.

Bigpoint celebrates 20 years anniversary

With titles like Farmerama, Seafight and DarkOrbit Reloaded, Bigpoint has been a leading player in the games industry in Hamburg and beyond and is celebrating more than 20 years anniversary! We took this amazing opportunity to talk with Managing Director Michelle Zou about the company and future developments.

Neurodactics releases math learning app Mambio

2021 the Hamburg math learning app Mambio by neurodactics GmbH was supported with 39,273€ with Gamecity Hamburg's prototype funding and 1,172 360€ from the BMWK and has now successfully celebrated its final app release on June 26.

The five winning teams of Games Lift Incubator 2023

Games Lift 2023: These are the five teams

For 2023, five great teams of Hamburg game developers impressed the awarding committee of the Games Lift Incubator with their exciting projects.

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