Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Three Questions to: Tiny Roar on their partnership with AONIC

Tiny Roar has become a small institution here in Hamburg since its founding in 2015, both with their original titles, such as their current project "Wanderful" and through collaboration with other studios. This week they announced their partnership with the Swedish investor AONIC, who is now the majority shareholder of Tiny Roar. We took this opportunity to speak to one of the two founders, Maurice Hagelstein, about what this news means for the studio and its future.

This is a major change in your studio structure, so how will this partnership with AONIC impact your future plans and what opportunities will it open up for you?

Thanks to the AONIC collective, we are not only financially stable, but we have an in-house publishing division where we see eye to eye. It’s not a tug-o-war, since the money stays in the collective and everyone benefits in the end, when the project runs well. No need for compromises, that leave you grinding your teeth afterwards.

Game-wise, we can start growing our expertise, since we get to decide what games we do next and have more time and budget working on them, instead of being ready for any opportunity to keep the company afloat. Of course, we need to have a proper business case and prototype before we can kick-start a production, but you always should have that, before wasting your and everybody else’s money anyway.

On top of that, we can afford the biggest luxury of game development: Focus. Less hustle, more game development.

You already mentioned your studio will grow a bit thanks to this new opportunity. Can you tell us (and potential applicants) a bit about your working culture and do you anticipate any changes with this new structure? Also, what's important to you when looking for new people to join?

At Tiny Roar we invite everyone to shape the company, its games and future with us. We encourage everyone to improve something they don’t like. When Robert and I founded the company, we wrote a company principle guide book, that was mainly influenced about the things we wanted to improve in our old jobs. And one key element of that is, that you should always be able to have an effect on your workplace apart from your daily work. If you are spending so much time of your life working, then you should be able to have the best possible experience.

Apart from that, we can just say how much in love we are with our teams. We were able to nurture a safe space for all kinds of people and will continue to do so, even with the increased hiring rate.
When we scout for new talents, it is important to us that you openly live your passion, are excited to learn new things and comfortable wearing multiple hats. We are looking for experts in certain fields in Lead positions, for example, but on the projects themselves we see the best results when people don’t focus on their department but actually try out new stuff.
In Lou’s Lagoon, our (character) animator Niklas built most of the flying mechanics for example, because he wanted to make sure, it felt juicy enough. Collaborating outside your comfort zone is a great way to grow in our experience.

For Indie Studios who want to go a similar route to yours: Can you tell us more about how this partnership came to be? Any tips or recommendations?

The partnership came to be very organically, with me meeting up with Olli, who is an old colleague from way back, during last year’s Gamescom. We always kept in touch and shared our network insights with each other. So I would recommend to you that you stay close with your former peers. But networking is nothing without good projects, so don’t lose focus on doing a good job.
Also, when negotiating terms, be honest and tell your potential partner what you expect. It is basically like talking to a publisher, just on steroids and with way bigger repercussions for your personal life. Also: Get lawyers that help you navigate the pantheon of paragraphs.

We got similar offers over the past years as well, and if you have a weird feeling, make sure where it comes from. Our partnership took 11 months to cook from the initial chat at Gamescom, until we eventually signed with a very good conscience. Make a good ol’ fashioned pro/con list and figure out which of the points are reasonable, emotionally charged or even romantic and focus on making a decision that benefits the company and your employees.


Interested in joining the studio after reading this? They are currently hiring: https://tinyroar.notion.site/Open-Positions-71da8e2c99774d8b8f6147120d8b4935

News

Games Lift: Wir sehen uns unterm Dach

In seiner 2023er Ausgabe startet der Games Lift Inkubator in neuen Räumen, mit neuen Konzepten, mit fünf brandneuen Teams – und mit einer routinierten Herangehensweise.

Games Lift Kick-off 2023 in neuem SPACE Innovationsraum

Am Montag, den 11. September 2023 fiel der offizielle Startschuss zum Games Lift Inkubator 2023 im neuen SPACE Innovationsraum der Hamburg Kreativ Gesellschaft.

Road to Polaris – Gamecity Hamburg bringt fünf Hamburger Indies auf die Convention

Vom 13. bis 15. Oktober öffnet die Polaris, die neue große Hamburger Community-Convention, die sich ganz um Gaming, Anime, Manga und asiatische Popkultur dreht, zum zweiten Mal ihre Pforten.

Recap: gamescom 2023

gamescom 2023 was a blast once again – we met some people we rarely see throughout the year otherwise, made new connections and, most importantly, enabled five studios from Hamburg to present their games at the shared Gamecity Hamburg Booth at the Indie Arena Booth.

Hamburg: Der richtige Ort für dein nächstes Karriere-Level-Up

In Hamburg gibt es eine große, vielfältige und wachsende Spieleindustrie - mit über 200 Unternehmen und etwa 2.450 Menschen, die in der Gamesbranche arbeiten. In diesem Guide stellen wir dir die Vielzahl von Unternehmen, Ausbildungsmöglichkeiten und Ressourcen vor, mit denen du dein nächstes Karrierelevel erreichen kannst.

How to: Make the most of gamescom 2023

For some new members of the industry gamescom 2023 might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Road to Polaris 2023 - Bewirb Dich bis 28. August

Vom 13. bis 15. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 28. August möglich!

InnoGames Forge of Empires generates one billion euros in lifetime revenues

In 2012, the Hamburg-based developer studio InnoGames launched their strategy hit Forge of Empires, which is still enjoying huge popularity more than 11 years after release. Now, Forge of Empires has surpassed one billion euros in sales. A huge milestone for InnoGames, which shows that successful games can generate significant profits even after years.

Bigpoint celebrates 20 years anniversary

With titles like Farmerama, Seafight and DarkOrbit Reloaded, Bigpoint has been a leading player in the games industry in Hamburg and beyond and is celebrating more than 20 years anniversary! We took this amazing opportunity to talk with Managing Director Michelle Zou about the company and future developments.

Neurodactics Mathematik Lern-App Mambio feiert Release

Die Hamburger Mathe Lern App Mambio von neurodactics GmbH wurde 2021 mit 39.273€ in der Prototypenförderung von Gamecity und mit 1.172.360€ durch das BMWK gefördert und hat nun am 26. Juni 2023 erfolgreich den finalen App Release gefeiert.

Die fünf Gewinner-Teams des Games Lift Inkubator 2023

Games Lift 2023: Das sind die fünf Teams

Auch 2023 überzeugten fünf großartige Teams aus Hamburger Spiele-Entwickler*innen das Vergabe-Gremium des Games Lift Inkubators mit ihren spannenden Projekten.

Gamecity Hamburg and Hamburg game studios at gamescom 2023

Gamecity Hamburg brings five indie studios to the next gamescom 2023 from August 23 to 27. Find out more about the indie teams at gamescom 2023 and our Road to Program.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.