Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

4Players launches innovative gamification as a service

For more than 20 years, Hamburg's 4Players GmbH is strongly connected with the games industry, delivering digital content with the online games magazine 4Players.de. But the company has also made a name for itself with digital service solutions for B2B and B2C alike. With their innovation project SCILL, the Hamburg-based company also offers a B2B 'Gamification as a Service’ solution to companies, publishers and development studios.

For more than 20 years, Hamburg's 4Players GmbH is strongly connected with the games industry, delivering digital content with the online games magazine 4Players.de, sporting a longtime community. But the company has also made a name for itself with digital service solutions for B2B and B2C alike. For more than 15 years, 4Players is offering game server and TeamSpeak hosting with the brand 4Netplayers. Today the hosting service is one of the largest providers in Europe, while offering its products globally starting in 2020. 

With their innovation project SCILL, the Hamburg-based company also offers a B2B 'Gamification as a Service’ solution (GaaS) to companies, publishers and development studios - creating new possibilities to increase engagement and monetization opportunities for games, applications and websites.

We talked with Marc Berekoven, Head of Business Development at 4Players, about the project and 4Players' digital services: 

For over two decades, 4Players has not only provided games news but also offers digital services. For whom are your offers like Game Servers or TeamSpeak Servers of relevance?

4Netplayers, our game server and voice communication hosting is indeed an especially important and well-established service here at 4Players. Our core server business is focused on B2C, offering fast and reliable servers at a comparable price to gamers around the world. Having said that, we are also working closely with an increased number of game developers and publishers to offer game servers for their games at launch, helping them with technical expertise, support and infrastructure.

What does gamification mean for the games industry?

Gamification and video games go hand in hand. The basic concept already is used in pretty much any game or certain system environments. Just think about Steam and Xbox achievements or PlayStation trophies. But all of these are usually far too static, not engaging enough and most importantly: a real challenge (pun intended :)) to implement and maintain beyond the initial launch! This is why we developed SCILL, our ‘Gamification as a Service’ platform. Integration can be done quickly and once the development team has done their work, no more of their valuable time is required to create challenges, Battle Passes and achievements. Any challenge and achievement will help to increase interaction, retention and possibly even revenue. And since it’s done in a fun and playful way, users want to get involved and don’t see it as interfering as advertising for example.

Achievements as Gamification

Is Gamification also a relevant topic for companies outside the games industry? Why?

Absolutely! Gamification works pretty much with everything! Let us take a website like 4Players.de for example. Many users browse the content, but never login or engage with other features we offer. Plus, they are not a huge fan of advertising, so they either ignore it, or even worse: use ad blockers. By adding SCILL-powered challenges and achievements, we can now guide visitors to content we want to highlight, reward them for reading more than just the intro and evaluation, interacting with the community or simply for logging in. Thus, the user increases impressions, ad views, revenue and even receives rewards in return. A win-win-situation for all sides! And the same works for applications, intranets, sales or team tools and an endless list of day-today things we engage with.

How exactly does your engagement platform SCILL work?

Gamification achievment for interactions

SCILL ‘Gamification as a Service’ is a set of ready-to-use services, plugins and web components that give your game, app or website a plug-and-play way of increasing user retention and engagement. You simply integrate the SCILL SDK into your game, app or website and send pre-defined events to our servers. We do all the magic and the heavy lifting in the background and provide you with production ready features with real-time updates like challenges, Battle Passes, leaderboards, user rankings and community challenges. As an example, you create a challenges like “Login every day for 7 days”, use them independently or as a part of task-system like a Battle Pass, and reward your users with XP, coins, badges or whatever comes to your mind. As a cloud-based service SCILL works everywhere: On your website, inside your game or mobile app and allows you to share the same data. For example, publish a daily challenge automatically in Discord and on your website and even provide in-game rewards for those that manage that challenge. 

Battle Pass as example for Gamification tools.

You've been expanding your digital offerings for over 20 years. Why is this as important to you as 4Players GmbH?

With more than 20 years of experience in the games industry, we want to share our knowledge and offer services, which can be useful within the video game industry, but also offer the learnings, experience and benefits to other industries. SCILL and voice communication tools are the latest additions to our B2B portfolio and we already have more ideas and projects planned for the future – supporting indie developers being one of them. Having our roots in both the B2C and B2B worlds will be the key to success for the next 20 years.

Find out more on the website www.scillgame.com and developers.scillgame.com

News

Games Lift: Wir sehen uns unterm Dach

In seiner 2023er Ausgabe startet der Games Lift Inkubator in neuen Räumen, mit neuen Konzepten, mit fünf brandneuen Teams – und mit einer routinierten Herangehensweise.

Games Lift Kick-off 2023 in neuem SPACE Innovationsraum

Am Montag, den 11. September 2023 fiel der offizielle Startschuss zum Games Lift Inkubator 2023 im neuen SPACE Innovationsraum der Hamburg Kreativ Gesellschaft.

Road to Polaris – Gamecity Hamburg bringt fünf Hamburger Indies auf die Convention

Vom 13. bis 15. Oktober öffnet die Polaris, die neue große Hamburger Community-Convention, die sich ganz um Gaming, Anime, Manga und asiatische Popkultur dreht, zum zweiten Mal ihre Pforten.

Recap: gamescom 2023

gamescom 2023 was a blast once again – we met some people we rarely see throughout the year otherwise, made new connections and, most importantly, enabled five studios from Hamburg to present their games at the shared Gamecity Hamburg Booth at the Indie Arena Booth.

Hamburg: Der richtige Ort für dein nächstes Karriere-Level-Up

In Hamburg gibt es eine große, vielfältige und wachsende Spieleindustrie - mit über 200 Unternehmen und etwa 2.450 Menschen, die in der Gamesbranche arbeiten. In diesem Guide stellen wir dir die Vielzahl von Unternehmen, Ausbildungsmöglichkeiten und Ressourcen vor, mit denen du dein nächstes Karrierelevel erreichen kannst.

How to: Make the most of gamescom 2023

For some new members of the industry gamescom 2023 might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Road to Polaris 2023 - Bewirb Dich bis 28. August

Vom 13. bis 15. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 28. August möglich!

InnoGames Forge of Empires generates one billion euros in lifetime revenues

In 2012, the Hamburg-based developer studio InnoGames launched their strategy hit Forge of Empires, which is still enjoying huge popularity more than 11 years after release. Now, Forge of Empires has surpassed one billion euros in sales. A huge milestone for InnoGames, which shows that successful games can generate significant profits even after years.

Three Questions to: Tiny Roar on their partnership with AONIC

Tiny Roar has become a small institution here in Hamburg since its founding in 2015, both with their original titles, such as their current project "Wanderful" and through collaboration with other studios. This week they announced their partnership with the Swedish investor AONIC, who is now the majority shareholder of Tiny Roar. We took this opportunity to speak to one of the two founders, Maurice Hagelstein, about what this news means for the studio and its future.

Bigpoint celebrates 20 years anniversary

With titles like Farmerama, Seafight and DarkOrbit Reloaded, Bigpoint has been a leading player in the games industry in Hamburg and beyond and is celebrating more than 20 years anniversary! We took this amazing opportunity to talk with Managing Director Michelle Zou about the company and future developments.

Neurodactics Mathematik Lern-App Mambio feiert Release

Die Hamburger Mathe Lern App Mambio von neurodactics GmbH wurde 2021 mit 39.273€ in der Prototypenförderung von Gamecity und mit 1.172.360€ durch das BMWK gefördert und hat nun am 26. Juni 2023 erfolgreich den finalen App Release gefeiert.

Die fünf Gewinner-Teams des Games Lift Inkubator 2023

Games Lift 2023: Das sind die fünf Teams

Auch 2023 überzeugten fünf großartige Teams aus Hamburger Spiele-Entwickler*innen das Vergabe-Gremium des Games Lift Inkubators mit ihren spannenden Projekten.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.